Autodesk-3ds Max Character Animation with Bones & the Character Studio Plugin

Location: Washington


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Future Media Concepts 1627 K Street,Suite 900,NW,DC 20006


http://www.fmctraining.com/fmc.asp?l=Washington+DC&p2=Upcoming+Classes


Contact:202-429-9700/MartinD@FMCtraining.com


(3 days) (2011) 2/3-5, 7/14-16, 10/13-15


Topics include

• Remove, Connect, Delete, Create Ends, and Refine Bones
• Bone Coloring, Fins adjustment, and Properties
• Use Edit Poly to customize Bone Objects
• Create Character Node

Add Bones into the Mesh
• The “DaVinci” pose Do’s and Don’ts
• Preparing the mesh for Bone Rigging
• Adding Bones into using Mesh Template

Rigging
• Mechanical vs. Bone Rigs
• Set up a Rig using HI Solver and Sliders
• Go over 3 Different Custom Biped Rigs developed by instructor.
• Creative use of Controllers and Constaints
• What the books don’t show us, but Should!

Character Studio
• Biped and Physique and Skinning
• Fitting Biped to a Mesh
• Creating Footsteps
• Varying Time and Stride length
• Freeform Animation
• Anchoring
• IK Blending
• Curve Editing

Skinning
• Skin Morph and Skin Wrap
• Weight Tables
• Mirror Mode

Animation Techiques
• Tip and Tricks On Walk Cycles
• Human and Animal Locomotion Techniques
• Morph Modifier for Facial Animation

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