Autodesk-Advanced Maya: Lighting, Texturing and Rendering

Location: Washington


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(5 days) 11/15-19,  (2011) 2/14-18, 4/25-29, 6/20-24, 8/29-9/2


 




  • Photoreal object modelling techniques for commercials assembling your source material aligning image planes in Photoshop





  • Layered texture vs. layered shader

  • Metal: iron, chrome and copper

  • Glass

  • Creating wrapping textures





  • Blending colors

  • Facing ratio

  • Maya vector render engine





  • Intro to mental ray: ambient occlusion, caustics, global illumination

  • HDRI and final gather





  • Lighting and texturing your object

  • Compositing

  • Tweaking shadows, specular, reflection and lighting passes

  • Creating depth of field

  • Outputting the composite


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